September 22, 2008: Blog!

I started a blog today. It'll help me keep you informed with all the latest news here at Demiforce, with respect to Trism as well as the rest of our upcoming lineup.

Click here!



September 19, 2008: Two Months and Counting!

At a Venture Capital forum yesterday, I accounced that our flagship game for the iPhone, Trism, has profited over $250,000 USD since the opening of the iTunes AppStore two months ago. Today, WIRED has published an interview about our story, which you can read here. In addition to this news, Trism has generated a huge amount of press recently, including articles by The New York Times, FORBES, and even Apple itself in their September 9 press release!

Next, I'd just like to take minute to show my appreciation for you fans who have supported Trism. This game was marketed entirely virally on a shoestring budget, and without you, this would have not have been possible. In the past two months, over 20,000 of you have joined our forums. You guys are absolutely great and have single-handedly made this community shine so brightly. Thanks everybody!

Lastly, I'd like to make an announcement about Demiforce. Those of who who personally know me (Steve) know that I hardly ever take a moment to rest. The success of Trism has been exciting, and although I told myself I needed time to decompress after finishing it, before long I found myself right back at work. It gives me great pleasure to announce that Demiforce is now a full-fledged development studio, featuring a team of talented artists and developers, currently considering Angel / VC support. We're looking to expand even more in the coming months to help realize our longterm strategy on the AppStore and other emerging platforms. If you're an experienced engineer or artist and are interested in joining this hot new startup located in San Francisco, drop me a line here.

Thank you!





July 21, 2008: Trism is a Hit!!

'The truth is Trism stands as a must-buy game, an innovative puzzler perfectly designed for play on the iPhone' -- Tracy Erickson, PocketGamer





July 14, 2008: Opening Weekend: WOW!

Trism had a GREAT first weekend at the iTunes AppStore! Among the 500+ apps released, Trism sits proudly as one of the Top 25 in the ENTIRE STORE! Thanks for all the great reviews, and we hope you'll enjoy Trism (and our next games) in the future!





July 7, 2008: Trism is Almost Here!

Trism is now fully written and feature-complete, and Apple has approved it for sale on the iTunes AppStore! It will go on sale for $4.99 when the AppStore opens on July 11. We're hoping you're as excited about it as we are, because it's truly been a labor of love. We can't wait for you to play Trism!





June 3, 2008: New Video!

I'm pleased to annouce that development for Trism has ended, and we're celebrating by showing off a new YouTube video! It's packed with just a fraction of the features found in the full game! Trism will be available (along with a FREE demo) on the iTunes AppStore as soon as it opens!




Feb. 29, 2008: Initial Feedback

Initial feedback for Trism has been overwhelmingly positive. Thanks for all the kind words, everybody! We're humbled to be mentioned on such sites as these:

    Slashdot Article
    Joystiq Article
    MacRumors.com Article
    Kotaku Article
    GameSetWatch.com Interview



Feb. 25, 2008: Forum Launched

A new forum has been set for Trism. Now go, talk amongst yourselves.



Feb. 25, 2008: Trism Announced

We're very pleased to announce that our upcoming iPhone game, Trism, has come a long way since its inception. We're currently preparing a demo release with a few playable levels, arriving shortly. In the meantime, feel free to check out the teaser video at the games page!
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